Spells are built at the Spell Factory.
This spell has effects on the first ground in a target route that is not destroyed. It can instantly destroy non-protected grounds (=without buildings on them.). Unless you really don't have enough power, bomb birds are usually enough to break the grounds and the buildings.
|"Spell missiles cast from the transport ship that deal damage directly against a target."|
|+||Fast to use|
|-||Not very powerful against buildings|
|Target||Ground, buildings on the target route|
A very useful spell that heals units.
The area of effect of this spell will slowly move following the target route from the start to the end. Even units sent at the previous routes will be healed. So, you can trace another route just for healing after sending units.
|"Spell missiles cast from the transport ship that heal nearby units."|
|+||Heals units that are attacking|
|-||Useless for short routes|
|Target||Units nearby the target route|
|"Spell missiles cast from the transport ship that improve the abilities of nearby units for a limited time."|
|Target||Units nearby the target route?|